The StockMUD+ Worldmap System integrates a PNG based, overworld style, worldmap system with X:Y coordinates to ROM MUDs.

For those unfamiliar with how such systems work, it allows for a visual representation of the world layout, and for the purposes of our specific games, link areas of interest across the map in a traditional overworld JRPG style map. The system takes a PNG and translate the RGB values of each pixel into an associated sector/terrain, and load that into a map array that stores the data and ultimately displays a visual map based on that.

Other, similar systems exist for other codebases, but this is the first one tailored specifically to the ROM codebase. After years spent working in other systems, we focused on taking different approaches in several areas, hoping for an easier installation and more end-user friendly experience, with less of a footprint throughout parts of the code and more simplified processes for the addition of new sector types, maps, etc.

Features Include:



The snippet can be downloaded as a .zip file here
or individual files can be accessed via the directory here.



Click for Full Resolution:


Stock ROM World Labeled



Old Thalos and Smurf Village



Night-Time Fading & Lighting Effects



(enlarged to show detail, below is how it translates into the game map)



In-Game WEdit for Tiles



Map and Sector Tables



Alternate Map Options





Discord invite link:
https://discord.gg/pBxt7F8