V1.1 - April 16, 2025 -Fixed a bug with objects not showing on map unless holylight was on -A tile around Midgaard in the border wall ASCII was missing its passable value -Removed a place in worldmap.h that referenced "wmap_exit_grid" which was an early approach to something that was later removed, and removed an associated commented out line in worldmap.c with the same -Removed early and unused debug messages in load_png and load_wmap -Removed wmapgrid in favor of including the pointer in the wmap_table, which also allowed the removal of MAX_WIDTH and MAX_HEIGHT values throughout the code in favor of the max_x and max_y values of each map. Also converted from the grid holding wmap tile data to being an unsigned, 8 bit inetger, which drastically reduced memory usage of the system. With regards to draw speed performance, advantages are minimal when working with 1 map, but when working with multiple maps (and especially maps of different sizes), this significantly improves it. A few other functions like load_png, save_image, and others were updated to account for new memory allocation procedures. V1.0 - April 3, 2025 -Initial Release